![]() ![]() Gilius strikes Death Adder with Goah's axe, interrupting him and causing them both to fall from the dragon's back. ![]() His only action during the game is using Magic Pots in Goah's place.Īfter the final showdown with Death Adder on the back of a dragon, the giant attempts to destroy the warriors by casting a powerful magic. Gilius sits upon the shoulders of Goah the giant, apparently lending his axe to the giant. Taking place after the first Golden Axe (the story of Golden Axe II and III are separated from this game), Gilius Thunderhead returns to the battlefield to take up arms against Death Adder. He has also swapped his axe for a walking stick. Gilius briefly appeared during the introduction and does not fight directly, instead, he acts as mentor and sage to the new warriors that have taken up arms against Damned Hellstrike. Too old to take to battle once more, and also injured, Gilius sent out a call to the bravest of heroes to take up arms and fight against the evil king and retrieve the Golden Axe. Gilius knew that must be the work of the Golden Axe. The king's whereabouts were unknown and the princess was imprisoned in the castle. Though once a peaceful kingdom, the mysterious Damned Hellstrike suddenly appeared with an army of demons and overrun the kingdom, imprisoning and enslaving all who lived there. Some time later, when he regained the ability to walk, he set out to search for the Golden Axe, but what he saw was a dark world caught in a battle of hatred, tainted with blood and flames. Gilius washed up on the kingdom of Splash Hill in East Land, and stayed to recover his wounds. Gilius couldn't hold onto the Golden Axe, and as he lost consciousness he could hear a loud, evil laughter. After some time sailing, a fierce storm suddenly appeared and brought wave after wave upon Gilius's ship, causing massive damage and throwing all crew members off the ship including Gilius himself. With the Golden Axe in hand, Gilius bade farewell to everyone and set sail from the mainland on a voyage to the ends of the world. Gilius Thunderhead decided that the Golden Axe should be returned to the gods, so that it would not fall into the hands of evil again. ![]() Many years have passed, and Tyris Flare and Ax Battler have passed away (possibly due to old age). Gilius Thunderhead takes up arms again, along with Tyris Flare and Ax Battler, to fight the evil giant Dark Guld, retrieve the Golden Axe and restore peace across the land once more. Along with Tyris Flare and Ax Battler, Gilius pushed back the forces of Death Adder, retrieved the Golden Axe, and renewed peace across the land. Seeking revenge and justice, Gilius Thunderhead took up arms against Death Adder and his dark forces. Six years later, Gilius learns that Death Adder invaded the Southwood Kingdom and captured the King and Princess. When he recovered consciousness, his dead brother was lying on Gilius, apparently protecting him from the massacre. Gilius was the only soldier that survived the attack. When Death Adder attacked, Gilius was knocked out during the battle. Gilius Thunderhead and his young brother and only relative (in the games), " Garī", were among the soldiers from the Firewood Kingdom fighting against Death Adder's army. 1.4 Golden Axe: The Revenge of Death Adder.It’s also missing two player mode for the main game. The hit detection is also very inconsistent, and the proportions for the characters were changed to fit the smaller screen, so it’s quite cramped. This version is very poorly coded, with muddy sound and only two songs that alternate from the start to the end. Golden Axe was also released on the Game Boy Advance as one of three games on a Sega Smash Pack compilation (along with Sonic Spinball and Ecco the Dolphin). The Amiga and Atari ST versions have excellent music and graphics that are roughly on the same level as the Genesis version. The IBM PC version changes the health icons into gems for some reason, and also the character icons. The Commodore 64 version does have some excellent music provided by Jeroen Tel. The graphics on the Amstrad are especially blocky and the character animations are off too. The home computer versions are of varying quality. You can still run (and therefore do the running attack and running jump attack), but you can now only attack once in mid-air. Many of the moves look different cosmetically but are the same from a gameplay standpoint. It has some very colorful graphics and okay sound. ![]() Enemies only attack in pairs but are much, much more aggressive than in any other version of the game. The WonderSwan Color version is fairly reasonable, given the limited hardware, but it’s more difficult. ![]()
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